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Sport · Research-Led MVP

Wasps / Vodafone

Wasps Rugby relocated from London to the Ricoh Arena in Coventry in 2014, and the new Coventry fan base was slow to acquire and retain. Wasps and main partner Vodafone wanted a stronger matchday connection: pre, during, and post game. I led design from initial workshops through a validated MVP.

Client
Wasps Rugby Football Club (in partnership with Vodafone)
Year
2019
Role
Product Design Lead
Duration
6 months
Wasps / Vodafone

Scope

Discovery & Framing
Hypothesis-Driven Design
Mobile MVP (iOS + Android)
Back-of-House Web App

Team

Wasps Rugby, with main partner Vodafone, wanted to deepen the matchday experience and grow their relocated Coventry fan base. I joined as Product Design Lead, taking the brief from initial workshops through user research, prototyping, and MVP design. Cross-functional team across Wasps, Vodafone, and engineering.

Challenge

Rugby's complexity creates an accessibility barrier for new fans and families, and long queues at food, beverage, and merchandise stands degrade the matchday experience. Two problems competing for the same fix: deepen engagement and remove friction. Both have to play to the Wasps brand: playful, innovative, user-centric.

Approach

Initial workshops with Wasps surfaced the major pain points. User research validated them and produced three primary problem spaces: wayfinding inside the stadium complex, extended wait times at food and beverage stands, and limited engagement during in-game moments. I evaluated each opportunity against user impact, business value, and technical feasibility. Food and beverage queues won on every axis: broadest user base affected, measurable revenue implications (higher transaction volume in less time), and a technical solution we could validate quickly. That became the focus.
Wasps Rugby Concept Validation and Launch board with release-name columns, problem statements, desired outcomes, KPIs, proposed features, learnings, plus a collage of workshop photos and fan-behaviour observation at the stadium
Concept Validation and Launch board: problem statements, six release names (Baldfaced Hornet, Mexican Honey Wasp, European Beewulf, Kikiki, Yak Killer, Neotropical Swarm Wasp), desired outcomes, KPIs, proposed features, and learnings. Workshops with Wasps stakeholders, fan-behaviour observation at Ricoh Arena, and synthesis walls all in one frame.

Process

Rather than commit to a full solution, I designed a fast learning experiment. We built a functional mobile prototype in one week and deployed it at a live match at Ricoh Arena. Fans could browse the kiosk menu, build their order, and complete mobile payment from their seats. Three hypotheses on test: would fans engage with mobile ordering during a live match? Could they prepare orders while distracted by the game? Would they trust mobile payment for stadium purchases? We observed actual usage, watched the friction, and gathered qualitative feedback on payment hesitations. The findings refined the hypothesis set and shaped the roadmap, so the next round addressed validated needs instead of untested assumptions.
The one-week Wasps Eat Street mobile prototype on real phones (wasps-test.cfapps.io) showing menu, item adjuster, summary, and order confirmation, alongside a photo of fans queueing at the Heineken bar inside Ricoh Arena
The prototype shipped to phones in one week and deployed at a live match. Real fans at the Heineken bar inside Ricoh Arena, real queues, real payment hesitation. The data shaped the next round.

Outcome

The MVP scoped to a single kiosk, validating the interaction before scale. Customer-facing: native iOS and Android apps for menu browse, order build, mobile payment, and pickup at the kiosk. Staff-facing: an iPad web app for kiosk workers to manage menu availability, receive incoming orders, and coordinate fulfillment alongside walk-up customers. The single-location scope simplified operational training and let us iterate on staff feedback before stadium-wide rollout. The COVID-19 pandemic ended the engagement before that rollout. The validated learning, the working MVP, and the back-of-house tool are what shipped.

The Wasps MVP screens: Fans Mobile App (iOS and Android) splash, kiosk menu, item builder, basket, card payment, order receipt and personal-details checkout, plus the Staff Tablet App with menu management, order search and live popular-items dashboard
What shipped. Fans Mobile App (iOS and Android): splash, kiosk menu, item builder, basket, card payment, order receipt, and personal-details checkout. Staff Tablet App: menu management, order search by ID, and a live popular-items dashboard for the kiosk.
011 weekPrototype built for matchday testing
023Hypotheses tested with fans at Ricoh Arena
031Kiosk MVP, validating before scaling
042Apps designed (customer mobile + staff iPad)
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